
Kero Kata

Kero Kata is an Onitama-inspired tactical game where frogs hop across a swamp to snatch eggs and race them back to their nest. Every move comes from a shared deck of cards, so it’s all about timing, risk, and outsmarting your opponent.
It is recommended you use Chrome to play this game. There may be some visual issues on other browsers.

HOW TO PLAY
- Each player controls two frogs in the swamp.
- Movement is determined by a shared set of cards: five are revealed at once, with two in front of each player and one waiting in the center.
- On your turn, choose one of your two cards to move a frog.
- Using a card will swap it with the center card, passing it to your opponent for future turns.
RULES
- Collect eggs by hopping onto them (you can collect up to 3 eggs at a time).
- Return eggs to your nest to score points.
- Capture an opposing frog by landing on its space, sending it back to the starting line.
- Gambits (pink deck) allow special tricks. Once per turn.
- The game ends when a player banks 5 eggs.

RIBBIT GAMES
Redd Caruana - Programming
Manuela Cipolla (https://linktr.ee/lemonpickle) - 2D art, texturing and level design
Luke Camilleri - 3D modelling
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External sources:
Feedbacks:https://assetstore.unity.com/packages/tools/particles-effects/feel-183370
Decorations:https://assetstore.unity.com/packages/3d/environments/pandazole-nature-environme...
Music and sounds: https://pixabay.com/users/harumachimusic-13470593/ https://freesound.org/
| Status | Released |
| Platforms | HTML5 |
| Publisher | |
| Authors | LemonPickle, LukeKamillu, redd.caruana |
| Genre | Puzzle, Card Game, Strategy |
| Made with | Unity, Blender, Adobe Photoshop, Substance Painter & designer |
| Tags | 2D, 3D, Frogs, gamble, No AI, Turn-based Strategy, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
Development log
- Fixes - version 1.0.2Aug 31, 2025



Comments
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Cute ❤️
Yay I love this game
Really love the strategy element of this game, the visuals and audio are charming as well. There do seem to be a few things that I think might make this game unintentionally challenging.
If the opponent frog lands on my nest, I can't seem to do anything to get rid of it or squish it, though this can be rectified if I draw a super leap to swap positions with the opponent frog.
However if I use super leap with a frog on my nest and my frog is carrying eggs, the eggs do not automatically go into the nest afterwards.
Overall, very well done game.